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Lessons from Panic Inc (Firewatch, Untitled Goose Game & Coda)
Panic is a team-based out in Portland, America who published the recent video game Untitled Goose Game and the award-winning Firewatch. What you may not know is that Panic’s legacy was built crafting Apple applications, especially those who help web-developers.
8 October 2019
Three Lessons Learnt with Jeff Gardner (Intercom)
Jeff has been at Intercom for seven years, as the fourth employee he headed up customer support while fixing bugs and odd engineering tasks. He then went on to lead the support team. In the last 18 months, Jeff has taken on the role of Head of Platform Partnerships.
1 August 2019
Three Lessons Learnt with Daniele Marino (Soldo)
I met with Daniele Marino, Head of Product Development at Soldo to talk through lessons he learnt while building Soldo. Soldo helps businesses to control their spending, with pre-paid debit cards, virtual payment cards, and a handy dashboard overview. Founded in 2015, Soldo has raised a total of $22.2M in funding.
27 June 2019Inside The Studio – Season Three
Inside The Studio – Season Two
Inside The Studio - Season One

Leadership Challenges
This week on Inside The Studio we took a question from Twitter. Martin Adams asked; What are the challenges you face being a leader. Pete explores three challenges he faces while leading his team of smart creatives at Steadfast Collective. Don’t worry, Dan will be back next week!
26 November 2019